We’ve all been there – we love a game series then have to deal with the sadness when there aren’t any more entries. We always sit and wait for every big-name gaming convention from GDC to E3, even awaiting the video game awards at the end of the year (and yes, last year’s VGX was a disappointment; but I digress) in the hopes that our beloved series will continue or at least be rebooted. Sometimes, we even wait for years for these entries.
Before Telltale Games released Tales of Monkey Island, the Guybrush Threepwood saga followed his tale of treachery and woe. Okay, maybe that’s a bit of an exaggeration, but it was a journey to help him become a pirate on Melee Island. It was there that he met his love Elaine Marley, who was the governor of the island. However, their love would be short-lived when she gets kidnapped by the evil ghost pirate LeChuck and is taken to his secret lair under the monkey head of Monkey Island.
This was the start of an excellent storyline with a fresh story every game with minimal relation to the previous game’s story. You could pick up the series from any game and never feel lost. I personally started from the third game, Curse of Monkey Island then went on to play Secret of Monkey Island and Monkey Island 2: LeChuck’s Revenge. This first released in the era of point-and-click adventures but then eventually made its way onto home consoles alongside PC for the final entry in the series (by LucasArts), Escape From Monkey Island. However, in the games, they always make mention of a “5-game contract with LucasArts” so I now ask the defunct LucasArts… Where is Monkey Island 5!?!
The flagship PlayStation fighter Bloody Roar was unique in its own right from its weird character stories to its complex combo system giving each character the ability to turn into a half-human, half-animal hybrid named Zoanthropes.
The series hasn’t seen an entry in 11 years – the last entry was Bloody Roar 4 in 2003 on the PlayStation 2. With the release of the PlayStation 4, now would be the perfect time to revive this dead fighter for fans new and old to the console as well as the franchise. Not to mention it would be nice to have a fighter that separates itself from the pack.
You’d be hard-pressed to find someone who doesn’t know what Star Fox is. Debuting on the Super Nintendo in 1993, this series hasn’t gotten much love in terms of unique entries. Star Fox 2, which was more or less finished in Japanese save taking out some debugging tools which were an easy fix, was cancelled. Set for release in 1995 for the Super Nintendo, the reason for its cancellation was due to the upcoming release of the Nintendo 64.
The series has been fairly inconsistent with releases – nearly every entry in the series was released 5 years apart except for Star Fox: Assault and Star Fox: Command which was released one year apart. The last entry in the series was a remake of Star Fox 64 on the Nintendo 3DS in 2011 with a digital release on the eShop in 2012. The last two games were met with positive reviews so why has Fox McCloud been left on the back burner aside from appearances in Super Smash Bros.?
Brave Fencer Musashi debuted on the PlayStation in 1998 and was an action role-playing game filled with adventure as well as a hack and slash style gameplay that left me wanting more when I’d beaten the game. There was a game released on the PlayStation 2 titled Musashi: Samurai Legend that was the successor to Brave Fencer Musashi.
Brave Fencer Musashi was met with high reviews, garnering scores higher than 8 nearly universally. However, Musashi: Samurai Legend was met with less than stellar reviews, holding a 64 out of 100 on Metacritic and 65% on Game Rankings. Perhaps it was due to the mixed reception of the second entry why the series died but if they were to make another entry that’s more along the lines of the first title, it might have more success and will most likely be well received.
MediEvil was a strong contender for being a long-time franchise on the PlayStation. However, only 2 games were created for the series. The third entry was a re-imagining of the first game released on the PSP. Being a re-imagining, the game was more or less completely revamped with changes made to the characters, level design, and plot elements. Some entirely new characters and levels were introduced in this game which made it seem more like a whole new game as opposed to a re-imagining.
The franchise hasn’t seen a new entry since 2005. If for nothing more than nostalgia, we’d like to see this game revived – even if it’s only a small scale digital download the only game on the PlayStation Network.
The Clock Tower series of games is one of the few that gets the “horror” genre right. Leaving the player feeling completely helpless while a deadly antagonist stalks you at nearly every turn, this game is high on the anxiety/scare meter. Starting off as a point-and-click survival horror adventure game on the Super Nintendo, the game eventually fell into the hands of the PlayStation.
The last entry, Clock Tower 3 on the PlayStation 2 in 2003 (2002 in Japan), left me wanting more. Despite the fact, I’m not one for horror games (I’m an admitted scaredy-cat), this is one game that I absolutely loved and have been (somewhat) patiently awaiting an announcement for a new entry in the series. The feeling of helplessness and never knowing when your stalker is going to appear put this one at a comfortable spot on this list. Besides, we need more survival horror games that just “get it right.”
Road Rash was just one of those racing games that felt so different from the other games out there. A racing game that had nothing to do with cars – it was all motorcycles, baby! – and allowed you to hit other racers to try to get ahead. Not to mention these races in the game were illegal so you’d find yourself chased by police every so often. You could either use one of a variety of weapons (clubs in earlier games to cattle prods and chains in later entries) or simply punch and kick your way to victory. The ability to steal weapons with a perfectly timed punch was the icing on the cake for me.
The last 2 entries both released in 1999: Road Rash 64 for the Nintendo 64 and Road Rash Jailbreak for the PlayStation. Criterion Games had stated multiple times that they had wanted to revive the Road Rash series but it never came to fruition. Then they stated they wanted to deviate from racing games, and our emotions were further toyed with. Thanks, Criterion Games; you’ve hurt me deeply.
“Gabe, Gabe!” That’s always the first thing I think of when I think of Syphon Filter – that and the dramatic way Gabe would fall upon death. That was always pretty funny to me. Anyhow, the Syphon Filter series of games is a series near and dear to my heart. I have spent so much time replaying Syphon Filter 2 specifically that it’s the first one that comes to mind when I think of the series.
The game is most known for its taser. Why do you ask? Because if you tase an enemy long enough, they catch on fire and turn black – not to mention the gyrations they make are absolutely hysterical. The second instalment introduced a versus mode where you and a buddy can play split-screen and try to kill one another. Many arguments ensued between my sister and me when she’d question if I was screen watching. Sometimes I was, sometimes I wasn’t – I was a child, sue me – but overall, we spent a LOT of hours playing the versus mode together.
The first 3 entries in the series had such an engaging story. The PSP ones had good stories as well (I don’t acknowledge The Omega Strain mostly because Gabe, Lian and the rest of the crew weren’t in it). However, a revival may be imminent seeing as how there’s a rumour circulating that a reboot will be talked about at the Sony E3 press conference. Fingers crossed!
If you mention the name Crash Bandicoot, you’re sure to find lots of heads turn with a glint of nostalgia in those eyes. The Crash Bandicoot series of games is one that has its fan base constantly begging for a revival. The first 3 games in the series (that seems to be a trend with most series, huh?) were phenomenal and those are the ones people remember most. The iterations created by Activision were less than stellar; some people might not even have known they existed until much later after release (guilty as charged).
With the success of LittleBigPlanet on the PS3, maybe this might be the perfect time to revive a classic platformer. With lots of games causing gamers’ blood pressure to rise when they shouldn’t, maybe a Crash Bandicoot revival might be just what the doctor ordered. Granted sometimes Crash Bandicoot can be stressful in itself, but it’s nowhere near the levels most games these days can go to.
Lunar is one of those RPGs that is often compared to Final Fantasy, and rightfully so – it is one of those RPGs of its time that was on par with Final Fantasy. A 16-bit RPG that had a simultaneous focus on adventure and combat, its compelling stories are what had me hooked.
The latest original entry, Lunar Dragon Song, was a big disappointment – and I’m not the only one who thinks so – with the game receiving universally low scores amongst all of the reviewers. The highest score it received was a 6.3 from IGN where the lowest score was a 3 from Eurogamer. Needless to say, everyone probably wants to sweep this one under the rug – and rightfully so; losing HP just because you’re walking? Really? – and a new entry that remains true to the first 2 entries is something I want immediately.
Lunar: Silver Star Story Complete and Lunar: Eternal Blue are considered one of the best games on the PlayStation. Therefore, it’s about time to revive one of the PlayStation’s best RPGs whether for the PS Vita or the PlayStation 4, but I’m hoping with all my might that this series gets a revival; a proper one that doesn’t disappoint.